8 Fantastic & Fun Group Campout Activities

You’ve done the planning for the logistics of the campout. You’ve used SignUp.com to organize transportation, chaperones, waivers and who is bringing what and how much. But, um, what will you do when you get there?? If your campers aren’t so much inclined to sit still and be one with nature, here are some ideas of how to stay busy and have fun.

8 Fantastic & Fun Group Campout Activities

The Quintessential Camp Sing-Along. Ideally, you’ll have a musician in the group who doesn’t mind bringing a guitar or ukulele, but even if that doesn’t happen, a good old-fashioned sing-along around the campfire is loads of fun. If you have a large group of teen (or younger) campers, they will probably have strong input into what they want to sing, but younger campers can be taught the traditional songs such as “She’ll Be Coming Round the Mountain,” “Hey Ho Nobody Home” “This Land Is Your Land.”

Hide-and-Seek Camping Games. Kids of every age love hide and seek and these three variations sure to provide fun for the whole gang. Play these games at night for added suspense. (Make sure you designate an area without any obvious dangers.) 

Find the Camp Counselors. The object of this game is to find the hidden counselors. Begin by providing each camper with a pencil and paper. Keep the campers at base camp until all the counselors hide. After the counselors are hidden, the campers search for them and get signatures from each counselor as they find him/her. The first camper who gets all the counselor’s signatures wins.

The Good Guys and the Bad Guys. Divide your group of campers into the “good” guys and the “bad” guys. The bad guys hide and the good guys find them, arrest them, and bring them to “The Jail,” a pre-designated location. When all the bad guys are in jail, the players change places and play starts again.

Sardines. An “opposite” hide-and-seek game, only one person hides. The other players search for the hidden camper and hide with him or her after finding. The loser is the player left when all the others have hidden. The loser becomes the next person to hide.

Capture the Flag. The object of this active game is to capture the other team’s flag. Divide your group into two teams with a designated play area. Each team hides its flag on one side of the playing area. Teams attempt to find the other team’s flag. At the same time, team members must avoid being tagged by members of the opposing team. If tagged, they go to “jail,” a designated area on the opposing team’s side. They only get out of jail if someone on their team manages to get to them without being tagged. The game ends when the time is up or when one team captures the other team’s flag.

Blob Tag. A type of reverse tag, the object is to be the last person left untagged. Designate one player to be “It,” and begin tagging the other players. Every time a player is tagged, they link arms with those who have already been tagged. As they do so, a blob of players forms. The person left when all the other players have been tagged and become part of the blob is the winner.

Improv at the Campfire. Camp counselors gather items to use as props. Divide the group into teams of four to seven people. Give each team three props and tell them they must develop a skit using them. You may wish to choose a storyline theme for younger campers. Some suggestions are: The first day of school, swimming on a hot day, the last day of camp, a time someone was lost in the woods, a scary story, a speed run-through of a famous story, etc. Allow the teams 20 minutes to prepare their skits. (Campers can prepare their skits early in the day for performing around the campfire at night.)

Make S’mores! Don’t forget to assign someone the task of bringing along the fixings for s’mores on your SignUp. (And bring a couple of alternate snacks for kids with allergies. Camping is all about inclusion and fun!)